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Posted By: wigifer
Posted On: Dec 25 2009, 6:09 PM |
Title: Merry Christmas From Burstfire Uo
Happy Holidays!
(Present to be uploaded after I watch Doctor Who: End of Time Part 1) |
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| Comments: 10 :: View Comments |
Posted By: wigifer
Posted On: Dec 22 2009, 7:01 PM |
Title: Apologies For Downtime
Was back visiting family and had no access to a secure machine to restart the server on. Should now be sorted. 
Christmas gift will be going up on Christmas Day. Worth looking forward to for anyone who cares, and should compensate for the downtime.  |
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| Comments: 14 :: View Comments |
Posted By: wigifer
Posted On: Nov 27 2009, 4:42 PM |
Title: Reminder...
No-one will ever ask for your account password. Ever. Don't need it, just the account name at most, I have all your passwords (Although I don't release them due to the fact that I wish to look after your accounts, duh!)
wigifer_bfuo@hotmail.com is NOT me.
There are only a few official contact methods I would EVER use to contact players on the internet through. They are: E-Mail: wigifer(@)uo(.)burstfire(.)net MSN: wigifer(@)hotmail(.)com AIM: DonWigifer Google: wigifer(@)gmail(.)com Yahoo: UltimaWigifer
Any other contact point is not normal for BFUO. Facebook it's pretty obvious who's me mind. >_> |
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| Comments: 15 :: View Comments |
Posted By: wigifer
Posted On: Nov 20 2009, 6:15 AM |
Title: Fix Up Friday - Two New Systems
All below times are in GMT. The time of this post is 06:15.
First one is an automated time save. Saves are now regular at: 4:00, 10:00, 16:00 and 22:00.
---------------------------------------------------
Second one is the automated PvP system. WARNING: THIS SYSTEM IS STILL BEING TESTED AND I TAKE NO RESPONSIBILITY IF YOUR HEADS EXPLODE OR BAD THINGS HAPPEN TO YOUR CHARACTERS OR THE PVP POINTS DON'T GET ADDED TO YOUR CHARACTER OR WHATEVER
I've done the best I can without proper amounts of testers. Now it's down to you.
4 entrants are required for each automated PvP.
Automated PvP's are at: 02:00 09:30 13:00 17:30 20:00 23:00
Points are awarded per account. Points-to-PvP-Tickets will be worked out later. Out of laziness\ease I'll just make it a menu system initially once we work out a decent mark to award tickets at. To prove I mean it:
CODE [ITEMDEF i_autopvp_reward] ID=i_gravestone NAME=Automated PvP Reward Claims
ON=@DCLICK MENU m_autopvpreward RETURN 1
[MENU m_autopvpreward] You currently have <account.tag.autopvp.points> points. ON=0 Claim 1 PvP Ticket (20 points) IF (<ACCOUNT.TAG0.AUTOPVP.POINTS> >= 20) SERV.NEWITEM i_pvptoken NEW.BOUNCE <SRC.UID> ACCOUNT.TAG.AUTOPVP.POINTS=<ACCOUNT.TAG.AUTOPVP.POINTS> - 20 ENDIF ON=0 Claim 5 PvP Tickets (100 points) IF (<ACCOUNT.TAG0.AUTOPVP.POINTS> >= 100) SERV.NEWITEM i_pvptoken NEW.AMOUNT=5 NEW.BOUNCE <SRC.UID> ACCOUNT.TAG.AUTOPVP.POINTS=<ACCOUNT.TAG.AUTOPVP.POINTS> - 100 ENDIF ON=0 Claim 10 PvP Tickets (200 points) IF (<ACCOUNT.TAG0.AUTOPVP.POINTS> >= 200) SERV.NEWITEM i_pvptoken NEW.AMOUNT=10 NEW.BOUNCE <SRC.UID> ACCOUNT.TAG.AUTOPVP.POINTS=<ACCOUNT.TAG.AUTOPVP.POINTS> - 200 ENDIF ON=0 Claim 25 PvP Tickets (500 points) IF (<ACCOUNT.TAG0.AUTOPVP.POINTS> >= 500) SERV.NEWITEM i_pvptoken NEW.AMOUNT=25 NEW.BOUNCE <SRC.UID> ACCOUNT.TAG.AUTOPVP.POINTS=<ACCOUNT.TAG.AUTOPVP.POINTS> - 500 ENDIF ON=0 Claim 50 PvP Tickets (1000 points) IF (<ACCOUNT.TAG0.AUTOPVP.POINTS> >= 1000) SERV.NEWITEM i_pvptoken NEW.AMOUNT=50 NEW.BOUNCE <SRC.UID> ACCOUNT.TAG.AUTOPVP.POINTS=<ACCOUNT.TAG.AUTOPVP.POINTS> - 1000 ENDIF ON=0 Claim 75 PvP Tickets (1500 points) IF (<ACCOUNT.TAG0.AUTOPVP.POINTS> >= 1500) SERV.NEWITEM i_pvptoken NEW.AMOUNT=75 NEW.BOUNCE <SRC.UID> ACCOUNT.TAG.AUTOPVP.POINTS=<ACCOUNT.TAG.AUTOPVP.POINTS> - 1500 ENDIF ON=0 Claim 100 PvP Tickets (2000 points) IF (<ACCOUNT.TAG0.AUTOPVP.POINTS> >= 2000) SERV.NEWITEM i_pvptoken NEW.AMOUNT=100 NEW.BOUNCE <SRC.UID> ACCOUNT.TAG.AUTOPVP.POINTS=<ACCOUNT.TAG.AUTOPVP.POINTS> - 2000 ENDIF |
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| Comments: 46 :: View Comments |
Posted By: Exar_Kun
Posted On: Nov 16 2009, 4:46 PM |
Title: Back Up
Sorry for the Down time everybody. I have No idea why it was down :S.
Thank Lucifus for putting it online again |
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| Comments: 0 :: View Comments |
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